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Disciplines: General and Teaching

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Disciplines: General and Teaching Empty Disciplines: General and Teaching

Post by kaest Mon Aug 19, 2013 4:35 am


Disciplines: General


Transformation powers do not stack. Some examples: Black Metamorphosis & Tenebrous Form (Obtenebration), Shape of the Beast & Mist Form (Protean), The Skin of the Adder & The Form of the Cobra (Serpentis), Ashes to Ashes (Thanatosis), Elemental (Thaumaturgy), Horrid Form & Bloodform (Viscissitude), Typhonic Beast (Combo).

No mind altering Disciplines will prevent a character from defending themselves in combat or a dangerous situation. Example: A character affected by One Track Mind will stop doing whatever they are doing and defend themselves if attacked. Clever uses of mind altering Disciplines however may limit a characters capabilities/traits in combat at ST discretion.

All powers are considered to activate when the expenditures/turns are complete unless the power is an action within itself or unless otherwise stated. (Example: Shape of the Beast is considered active as soon as you spend the blood traits and the third turn has occurred. Form of Mist activates after three turns have occurred or one turn has passed and three blood traits are spent. While Horrid Reality is an action itself, it is not actually used until the action in which you initiate the challenge).

Animalism

Quell the Beast vs. Aegis – Quell the Beast does not nullify the burning of willpower for Aegis. Quell only affects temporary traits, Aegis affects permanent traits.

Feral Whispers – You must gaze into the eyes of your intended target. You are not able to understand the communication of another with an animal unless similarly engaged or connected telepathically.

Beckoning – To summon a specific animal, such as Spot the dog, you must have met the animal beforehand. General summoning, such as the nearest dog, is allowed.

Quell the Beast – Quell the Beast has two separate abilities: (a) Removing Vampires from Frenzy with no other effects by a social chop and (b) the standard book discipline. Quell the Beast works on a vampire in Frenzy. Once Quelled, you do not frenzy for the remainder of that scene.

Auspex

Aura Perception – When using this discipline on individuals in Possession or Subsume the Spirit, you perceive the aura of the possessor not the creature possessed.

The Spirit’s Touch- No test. Traits are spent (up to five) to ask questions of the object being Touched. Questions must be asked in advance and are then answered at once. An object is drained of its psychic impressions by a Sprit’s Touch, and its use will drain small objects of their psychic impressions for a time.

Telepathy – Targets of this discipline are unaware of the mental invasion by another until either a message/image is sent by the invader or the invader forces himself deeper into the victim’s mind as per the book rules. You can automatically hear surface thoughts but we encourage players not to actively disrupt the scene while relaying these images/thoughts to invaders if this occurs during a conversation.

Celerity

Rapidity – You do not need to declare that you have the bomb.

Dementate

Characters are aware they are using Dementation unless they have a flaw or other condition (such as a Dominate command) preventing their knowledge. It is not something that can be done accidentally and carelessly.

Voice of Madness – The effects of this discipline work only so far as your voice is naturally carried. You cannot, for example, amplify it over a loudspeaker.

Total Insanity – Use of Total Insanity on PCs will last for a scene or hour.

Dominate

Forgetful Mind – The identity of the Dominator is not automatically discovered when true memories are revealed. Forgetful Mind does not allow you to root through people’s memories and view them; rather, the character speaks them to you. You may talk through the story and attempt to discover blocks, but without Telepathy you cannot witness them firsthand.

Fortitude

If you successfully test down all damage taken, then you are not staked.

Aegis – Aegis must be declared before the simple tests are thrown to prevent staking; otherwise Fortitude does not prevent effects, just the damage. Aegis teleportation is not possible, regardless of the wording of a variety of powers which may indicate as such.

Necromancy

Sepulchre Path – As a note, this path does not actual allow you to see beyond the shroud, it only causes a wraith whose name you know to be brought forth to interact with. Other paths, such as Ash Path, or rituals deal with seeing through the shroud.

Bone Path: Soul Steal – You cannot soul steal a person that does not have a body. If the body is damaged while the soul is removed the soul returns to the body and the victim can then defend themselves as normal. Any Necromancy or Thaumaturgy used on the temporary wraith breaks when the soul goes back to the body.

Obfuscate

Obfuscate does not protect against spray weapons fired into a group of Kindred unless you are the only target. However, depending upon circumstances, an aggressor may take precaution not to spray into a crowd you are within and instead opt upon a similarly aggressive action avoiding you in the outcome.

Mask of a Thousand Faces – This discipline level affects physical appearance, smell, and voice. However, it will not affect technological equipment (i.e. videotape or a recording of your voice) unless you have the appropriate merits. Mask of a Thousand Faces does not cover Feral negative traits. These are negative socials due to behavior, not appearance.

Mask of a Thousand Faces (Obfuscate 3) only conceals ugly traits (Bestial and Repugnant) up to a total of 3. If someone has four or five of these, then they still appear as Repugnant x1 or x2 in their masked form (Bestial appears as Repugnant under a mask. The mind remembers they are ugly, not that they are a breach of the Masquerade). The human mind can only rationalize so much. To cover these additional negative traits, mental traits must be spent on a one for one basis.

*You are not required to wear a tag while using Mask of a Thousand Faces, though it may be appropriate to note how bland your character’s appearance looks. To avoid confusion, any PC who commonly uses Mask is assumed to use the same Mask time and again unless otherwise noted by a tag or the player mentioning immediately upon interacting with your character.

Obtenebration

Shroud of Night – Shroud of Night moves at 1 step a round.

Potence

Vigor – You do not need to declare that you have the bomb.

Presence

Summons – You must know the individual you wish to summon. (This replaces the line that allows individuals upon which you have used Presence powers to be applicable targets; they no longer are.) You may not Summon someone back into a combat they have just escaped/left, even if done by another individual at the same scene. Awe is not a valid retest for Summon as Awe requires the person to be in your presence.

Majesty – If one player has activated Majesty, another player may not activate Majesty to “counter” the first player’s Majesty. If a second Majesty is activated, it just means that both players with Majesty treat the other player as if they did not have Majesty on themselves. They still must spend a willpower trait and enter a social challenge to attempt to attack or otherwise break the other’s Majesty.

Protean

Shape of the Beast – The revised version of this power within the Gangrel clanbook will be used, rather than the Laws of the Night version. Non-Gangrel acquiring this power will not be allowed to choose a form, allowing them only the standard wolf and bat forms.

Quietus

Baal’s Caress – The aggravated damage caused by this power replaces any other damage the weapon might do, it is not in addition to the base damage of the weapon. Change? You may not use this power to coat bullets, as the blood simply falls off with the speed of the bullet.

Thanatosis

All uses of Thanatosis are considered actions themselves; you cannot stack them with other Thanatosis actions.

Withering – This power prevents the use of all disciplines except for Potence, Celerity, and Fortitude when successfully striking the head (as per errata).

Thaumaturgy

The use of Thaumaturgy requires one full turn and takes place during your action; you cannot accelerate the effects through the use of celerity or other powers. Thaumaturgy is purchased at in-clan costs for Tremere and Assamites. If Thaumaturgy is a fourth clan discipline, it is purchased at out-of-clan costs.

Pavis of the Foul Presence – Pavis cancels Summon, does not work on Majesty, and it causes Dread Gaze and Entrancement to backfire. Pavis has no effect on Presence based Combination Disciplines. The power must succeed against the user of this ritual before it can reflect.

Stone of the True Form – Requires the maker to touch the target with the stone. This means that the pebble cannot be thrown/shot and that only the caster of this ritual can use the stone.

Valeran

Burning Touch – This power works regardless of Fortitude 1. Upon activation, the victim suffers, for the turn, the effects of the Wounded state of health. The power affects you so that you feel as if you are wounded, not actually wounding you which would be negated by Fortitude 1.

Vicissitude

Consult the Vicissitude modifications packet used by our game. Body modifications are naturally healed as the vampire sleeps unless XP is spent on them to make them permanent.

Horrid Form –You cannot gain the bonus brawling damage from your horrid form claws while using melee weapons, but you will still benefit from the extra traits. You cannot use projectile weapons other than thrown weapons while in this form.

Disciplines:Teaching


Characters may only teach a discipline of one level lower than they possess of an in-clan discipline. This means that no PC may teach advanced in-clans to other characters within this chronicle. Ruled as per Dark Epics, pg. 75.

While any vampire can learn any discipline, they must learn out-of-clan disciplines from a vampire who possesses that discipline in-clan unless otherwise noted in the bylaws or clan genre packets.

If a character is learning an out-of-clan discipline, it does not come naturally and therefore it takes extra time. This time is counted starting when the teacher and student notify the CNYbN staff and are as follows: 2 weeks to learn a basic level of a discipline, 3 weeks to learn an intermediate level of a discipline, and 4 weeks to learn an advanced discipline.

To learn a clan specific discipline, the student must ingest one point of blood from their teacher.

Caitiff and Pander must declare three disciplines they possess as “in-clan” for teaching purposes at creation. If any of these disciplines are not possessed in-clan by a least two clans (not bloodlines) then the character is defined as an Unusual Caitiff or Unusual Pander as befitting their sect. (Unusual Caitiff/Inceptors are considered Rare for purposes of Genre Standards and Admission.)
kaest
kaest
Admin

Posts : 316
Join date : 2013-07-12
Age : 37

Character sheet
Clan: Caitiff
Sect: Infiltrator

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